Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 22-10-2005 , 05:46 PM
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Join Date: May 2004
Location: California
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Problem converting 7.0 mbinary to 6.0

Im having problems converting my 7.0 .mb file to 6.0 Before I saved the file on 7.0 I deleted the history and frooze the transformations. The problem lies in the version number saved in the .mb Is there anyway to convert to 6.0 with out access to a computer with ver 7.0?

I wish i saved it as a .obj

# 2 24-10-2005 , 01:10 AM
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can't recall it's name, but there's a program on Highend3D.com that will convert the MB to whatever maya version you want. not sure if it's been updated to 7, but you could try anyhow.


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# 3 07-11-2005 , 09:17 AM
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us maya ascii instead. then edit the saved maya 7 .ma file, changing the required program from 7 to 6. See the tips & tricks thread for more detailed explanation.



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