Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 11-11-2005 , 02:52 AM
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Join Date: Sep 2005
Posts: 23

mapping multiple textures

I have a object, and I want to put two different textures on it. One on the front and one on the back. Two different UV maps. Whats the best way to do this?
If I split the mesh into two seperate objects, I get a visible seam along the border edges.

# 2 15-11-2005 , 10:34 PM
vladimirjp's Avatar
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Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
create a 2 sided shader. using the switch nodes.
rtm.

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