Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 31 30-01-2006 , 03:09 AM
dilberts's Avatar
Registered User
Join Date: Dec 2004
Posts: 368
Update. Gotta do los of tweaking, but the basic shape's there.

Attached Thumbnails
# 32 30-01-2006 , 03:16 AM
dilberts's Avatar
Registered User
Join Date: Dec 2004
Posts: 368
And a clay render also.

Attached Thumbnails
# 33 30-01-2006 , 03:44 AM
R4s1n's Avatar
Subscriber
Join Date: Oct 2003
Location: Manchester
Posts: 34
One word..Wow! Can i see a some different angled wire shots and some weights screenshots?

# 34 30-01-2006 , 03:55 AM
dilberts's Avatar
Registered User
Join Date: Dec 2004
Posts: 368
Absolutely, but it'll have to be tomorrow, I have to get up for work in a few hours.

# 35 12-02-2006 , 02:59 AM
dilberts's Avatar
Registered User
Join Date: Dec 2004
Posts: 368
OK, I'm almost done with the wheel. The rims are the ones in every CSL reference I have, and the tire is a Michelin Pilot Sport PS2. Gonna mess with the tire a little more, but I'm happy so far.

Attached Thumbnails
# 36 12-02-2006 , 03:50 AM
Shadeblade's Avatar
Registered User
Join Date: Mar 2005
Location: Grande Prairie, Alberta, Canada
Posts: 779
Looks so good, I could eat it!


Nobody felt like avenging your death. Sorry.
# 37 12-02-2006 , 07:40 AM
happymat27's Avatar
Subscriber
Join Date: Jul 2004
Posts: 1,257
Great work you've got going on there dilberts, is that tyre tread modeled or have you used a bump map?

Take it easy,

Mat.

# 38 12-02-2006 , 10:40 AM
Tim_LIVID's Avatar
Subscriber
Join Date: Sep 2003
Location: Harwich, UK
Posts: 1,195
If that is a model and not a bump map, how did you do it?


"You can live for yourself today -- or help build tomorrow for everyone" _LIVID

Optical Minefield
My Blog
# 39 12-02-2006 , 05:24 PM
dilberts's Avatar
Registered User
Join Date: Dec 2004
Posts: 368
It's modeled with polys. I used the technique of making one section of tread, and then duplicating it in a long row, and finally adding a non-linear bend deformer to bend it 360 degrees. You can find a tutorial on that technique here:

https://www.danielbuck.net/

It's expensive with the number of polys, but gives you a lot more accuracy on the tread. Displacement maps can work well, but for me it takes just as long to make a nice displacement map as it does to model it directly.

# 40 12-02-2006 , 06:02 PM
magicsy's Avatar
Subscriber
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
yeah i used the method kinda but i just duplicated round a pivot point.

# 41 12-02-2006 , 07:44 PM
happymat27's Avatar
Subscriber
Join Date: Jul 2004
Posts: 1,257
Thanks dilberts,

It never even crossed my mind to model treads before, displacement maps seemed to be the easy option for me, I will definately try it out in the future but I rekon my PC may melt!!

Take it easy,

Mat.

# 42 14-02-2006 , 11:29 PM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Hey dilberts, Your model is looking great! Well done. I have only done some organic modelling so far, so I wouldn't know where to start on a project like this, but i have been reading through your thread and it's been really helpful. Cheers.

user added image

# 43 15-02-2006 , 12:41 AM
dilberts's Avatar
Registered User
Join Date: Dec 2004
Posts: 368
No updates I'm afraid. Works been killing me the last few days, so there's been no time for fun with Maya. Anyway, arran, if you have any questions on techniques/tips for non-organic objects let me know.

# 44 15-02-2006 , 01:07 AM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
thanks mate. I'll keep a close eye on your project.

Hope you find some time for maya - work is a pain....:angery:

# 45 15-02-2006 , 04:05 AM
bahearn81's Avatar
Registered User
Join Date: Feb 2004
Location: Oneonta, NY
Posts: 185
awesome work. can you post a wire on your new tweaks?


www.ahearnart.com
aim: kaltnue303

JOIN THE 3D USERS MYSPACE GROUP:
https://groups.myspace.com/3DNERDS
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads