This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I've used a volume primitive as the ocean to try and get a none solid/shader look like the real earth, took a while to set up the light driven transparency, but got a lil help off Neo
The earths texture is absolutely massive, can't remember where i got it from, 32000x32000, you can zoom right in to satellite view and see all the features beautiful, and its fully animatable, the clouds are bumpmapped up close, i wanted to have a planet earth that was good at any distance, and this is best i could get it, c+c welcome btw the crappy starfield is just a temp i knocked up in glitterato, i'll do a close up shot and post that.....hopefully it'll hold up i haven't tried it yet, it takes 40 mins to render @640
You didn't do anything wrong, just that the site the image is on doesn't allow direct linking. That's why I posted a link to the picture as opposed to inserting an image.
Great job, the only thing I could say is that a couple of the swirling clouds cut off at perfectly straight lines and look a bit strange, but I sure couldn't do any better myself!
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