Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 24-08-2006 , 08:46 PM
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New Member (noob) T-Rex

Hi everyone, thought I'd say hello and show progress of my work following Kurts excellent T-Rex tutorial user added image

This is my second attempt at this tutorial, the first one was not very good but was a great learning curve so I thought I'd re-attempt it and so far I'm quite happy.
I've got some more work to do around the eye area and then a bit of general tweaking before moving on to texturing.

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# 2 25-08-2006 , 11:12 AM
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create an instance for your model ad repost it. it looks like a good strt tho

# 3 25-08-2006 , 12:46 PM
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The model is nice,
but i must say, he looks similar to ...satansarus....
Thats not nessicarily a bad thing though, as i said, the model still looks pretty nice,

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# 4 25-08-2006 , 05:20 PM
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A bit more detail around the eye added.
Thanks for comments so far.

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# 5 26-08-2006 , 03:25 AM
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looking really good! only his knee needs a bit o work.

# 6 27-08-2006 , 01:16 AM
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Added textures
...regarding knee - is it okay to move vertices after creating uv set? If I work more on the knee area would I have to re-do the uv mapping?

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# 7 27-08-2006 , 02:32 AM
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you will not have to completly redo the uvmapping, only the part where the knee is because if you dont, you will have streched textures on the knee part.

# 8 27-08-2006 , 02:36 AM
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Thanks mc-fleury, I didn't fancy doing all them uv's again heh

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