Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 28-11-2006 , 06:39 PM
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One quick "create polygon tool"-question

I've heard you have to draw the create polygon tool counter-clockwise. Why is that?

# 2 28-11-2006 , 06:55 PM
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where did you hear that? And have you tried not doing that? I don't think that is the case.

# 3 28-11-2006 , 07:00 PM
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i've also heard a watched pot never boils... also false, and i can prove it user added image


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# 4 28-11-2006 , 07:07 PM
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Heard it in a video tutorial: How to model a human head. Made by a guy called Jason Welsh. Most of the other things he showed me was good, so... I just supposed this was true. But maybe not?

# 5 28-11-2006 , 07:17 PM
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well to put this rumor to rest i just entered maya, and wielding the 'create polygon tool' i was able to create a polygon in both the clockwise AND the counter-clockwise directions. both showed up, and they look fine.

*takes a bow*


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# 6 28-11-2006 , 07:40 PM
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:bow:

But still, maybe, in certain situations, it could be dangerous to create a clockwise-polygon with that tool. I think I have to send that guy a mail and ask him.

# 7 28-11-2006 , 07:55 PM
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hehehe i don't think dangerous is quite the right word... makes it sound like a clockwise-created poly might make your house blow up or something user added image


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# 8 28-11-2006 , 09:17 PM
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Ive come across this ages ago when I began learning Maya but its not a case of which way to draw it.

Its just dependant on the face normals, so if your model is flipped just reverse the faces, then all should be fine.

Jay

# 9 28-11-2006 , 10:48 PM
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Ah, I see. Thanks. user added image

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