Digital humans the art of the digital double
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# 1 11-02-2007 , 10:03 PM
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Arm Problems


# 2 12-02-2007 , 05:00 PM
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smoothing

Try coverting the poly mesh into a subdivisional surface for a smoother look.

Lee
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# 3 12-02-2007 , 06:08 PM
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How did you make your arm extrude face from the body or combine it with the body ?

# 4 12-02-2007 , 06:13 PM
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From your first pic and second, well it looks like I would expect it too when you make a poly smooth. So i'm a bit confused at to your problem.


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# 5 13-02-2007 , 08:41 PM
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i dont see any problems here either. Looks like a normal smooth to me.


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# 6 14-02-2007 , 05:20 AM
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Smooth options

If you want to keep working with poly's try increasing the subdivision levels to 2.


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# 7 15-02-2007 , 12:39 PM
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OUCH man thats gotta hurt

increase the size of that shoulder and bicept itll look much more humanly.


Last edited by danotronXX; 15-02-2007 at 12:41 PM.
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