Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 11-07-2007 , 03:23 PM
Zerobit's Avatar
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Join Date: Jun 2007
Posts: 12

hypershade

Ok, so I am trying to model from a picture that I loaded into a plane through the hypershade option. The prob. is that every nurb, polygon or Sub-D I insert to work with has the image rendered into it. I have done this before off of some of the tutorials on here and it worked fine. Can someone please direct me to how I can have my image on the screen but the model without the image?

Thanks in advance,
Zerobit

# 2 11-07-2007 , 03:30 PM
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Join Date: Feb 2007
Location: New Jersey
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In the hypershade box did you use the Lambert1 sphere to put the image on? Since thats what all the models are default with and if you put the image on the Lambert1, they'll all be default with that image. If im understanding the problem correctly, create a new Lambert node and put the picture on that one. Dont touch the default lambert.


Yay, not a freshman anymore!
# 3 11-07-2007 , 03:33 PM
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Join Date: Jun 2007
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I'll check that and get back to U. I may have done that by mistake.

Thanks

# 4 12-07-2007 , 08:44 AM
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Posts: 12
that did it!

thanks

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