Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 28-12-2002 , 02:46 PM
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some alien head...

Im in the attemp to polygon-model a new "breed" of an alien.

Please comment on my first smoothed version...

# 2 28-12-2002 , 02:52 PM
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Nice start!!! You might want to pull out the bottom of the eye sockets just a bit more to make the eyes look like they are sitting inside them.

Good work.....


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 3 28-12-2002 , 02:56 PM
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Im having a hard time controlling the eyesockets after the smooth. Should I manipulate them before or after the smooth?


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# 4 28-12-2002 , 03:16 PM
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Hmmm... way easier to control the head before the smooth. Guess smooth is only the last action when modelling polys..?

Anyway, the sockets are in a little more control now..

# 5 28-12-2002 , 03:42 PM
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Good stuff looks much better!!! Smooth is usally the last action, but you can go back and forth from smooth to get an idea what it will look like.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 6 28-12-2002 , 03:49 PM
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I added a few details... but I would like to add some fur to the top of his head... How do I add fur to a polygon head?

# 7 28-12-2002 , 04:14 PM
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I added one of the standard furs, but it doesn't render any hair in the middle of the head.. Does anyone know why?

# 8 28-12-2002 , 04:44 PM
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wow looks like its out of ice age. neato.

# 9 28-12-2002 , 04:57 PM
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Thanx raul. But the fur still troubles me... Looks like someone shaved his nose ;-)


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# 10 29-12-2002 , 01:43 PM
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The eyes is created usíng the ramp texture.

I want to make the eyes a little more reptile-like. Does anyone have a suggestion how to do so...? 'Cause the ramp is only creating round pupils...

user added image

# 11 29-12-2002 , 06:57 PM
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I think you can create cat eyes if you go into the ramp attributes and flip the colors from U to V mapping (Or vise versa I'm not in Maya right now.) This will cause the colors to map in a different direction and give you the cat eyes. I stumbled on this once by accident when doing an eye tut. Hope this makes sense.


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# 12 29-12-2002 , 07:02 PM
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Can't get it to work. Can anyone show me an example....?


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