This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
it all depends on what you prefer - there is no easy or right way. I like using nurbs and curves for stuff like the mouth at the start cos i find it helps with edge loops, but i then convert to polygons.
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