why is UV mapping so hard ?
Hello to everyone.
I have been working with maya for about a year now and i am starting to get the hang of it, mainly modeling. Now i am beginning to focus on texturing and uv-mapping. I have made some simple textures using automated mapping, and recently, i have been experimenting with the pelting tool plug-in, but it is buggy. Both ways of making uv-maps seems very hard, especially automated mapping. I know about the program called uv-layout but it is for pc only and i am a mac user. There must be a way to do it without stitching them all together by hand, but how ? ? ?
all replies are most welcome.