Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
hey yall,
i was trying a cool thing, which is taking a primitive, selecting the object and hitting extrude (turn OFF keep faces together) then repeating the step over and over again with the subsequent shape... its fun
Here are some done with some primitives:
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