Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 18-10-2008 , 11:05 AM
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thanks alot user added image

alright... i am more or less finnished with the sword now! it needs a little tweeking + a clean up in the wireframe, and i was thinking that you could maybe recommend some tutorials, or give me a few tips on shading/texturing while i do that?

heres the result so far:
user added imageuser added image

if it makes any different i was thinking of a shiny steel material with some kinda blueish shine, for the blade.
for the next part (the one between the blade, and the shaft) i was thinking of some "not so shiny, but still quite shiny" gold colour, and for the shaft, i was thinking of some kinda Dark wood... maybe like this one: https://www.debreuil.com/sky2005/Down...s/darkWood.jpg

hope you can help me out!
thanks user added image

# 17 18-10-2008 , 01:34 PM
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You should try some UV mapping and texturing tutorials. You could use the wood texture you found and edit it a bit in photoshop (if you have ps.)
I'm not too good with shaders so you might want to ask some other members about that. user added image

The sword reminds me a bit of the Sword of the Hungering Cold in Warcraft:
https://wowwalkthroughs.free.fr/Weapo...del/sword1.jpg

Good luck!

# 18 18-10-2008 , 11:52 PM
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Originally posted by shadowspy
You could use the wood texture you found and edit it a bit in photoshop (if you have ps.)

or gimp or paint shop or worst case senario.... MS paint




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# 19 19-10-2008 , 05:58 AM
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Originally posted by Chirone
or gimp or paint shop or worst case senario.... MS paint

*scary music* MS Paint */scary music*
I have some bad memories of that one user added image
But if you're really good, it's possible to make beautiful pictures in it user added image

# 20 19-10-2008 , 06:03 AM
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Lol hey don't piss on MS paint, I have fond memories of that :p


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# 21 19-10-2008 , 06:21 AM
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Originally posted by shadowspy
*scary music* MS Paint */scary music*
I have some bad memories of that one user added image
But if you're really good, it's possible to make beautiful pictures in it user added image

Oh yeah :
https://www.youtube.com/watch?v=uk2sPl_Z7ZU
though I'm not a big fan of that picture...

Benny


When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
# 22 19-10-2008 , 08:13 AM
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i do have photoshop, so i guess it wont be a problem!
ill just look into it when i have time and ask you if i am having trouble user added image

off topic:
ms paint can be a pain in the ass to work with, but its fast and simple for resizing, and tasks like that!
but i think ill stick to ps anyway user added image

# 23 19-10-2008 , 08:25 AM
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MS Paint = good lightweight tool for pasting screen shots when you can't be bothered openining up a larger painting tool when all you want to do is save a screen shot :p




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 24 19-10-2008 , 10:29 AM
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Originally posted by Chirone
MS Paint = good lightweight tool for pasting screen shots when you can't be bothered openining up a larger painting tool when all you want to do is save a screen shot :p

Agreed user added image

# 25 21-10-2008 , 08:53 AM
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i have been watching some tutorials on texturing, and i was actually amazed how easy UV mapping is in maya (compared to other software i have worked with)!

anyway, i have had a hard time finding any tutorials on shading, and lighting...
could you suggest me something?

in advance: Thanks user added image

# 26 21-10-2008 , 10:04 AM
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When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
# 27 21-10-2008 , 12:32 PM
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Yeah Florian(FLoze) makes some good tutorials though I think those are a bit advanced for craksy at the moment. Soak in the basics first.


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# 28 21-10-2008 , 02:16 PM
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Originally posted by GecT
Yeah Florian(FLoze) makes some good tutorials though I think those are a bit advanced for craksy at the moment. Soak in the basics first.

yea you are right!
i just need some basic, that lets me know which tools/shaders? i should use for different stuff!

have tried to just play around with it, but i think its a little bit more advanced that i thaught!

fx. the mia material just makes my model black :S
and there alot of different stuff i dont really know how to use!
i would really apreciate a verry basic tutorial!

tanks user added image

# 29 21-10-2008 , 02:23 PM
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When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
# 30 22-10-2008 , 01:35 AM
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Hi,

I made this video a long time ago for another member on this site......

Three Point Lighting Tutorial

There may be something in it which you find useful.

Take it easy,

Mat user added image


Last edited by happymat27; 22-10-2008 at 01:39 AM.
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