Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 05-02-2009 , 10:48 AM
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Landscape deformation

Hi Everyone

I've just moved over from Max to Maya (new job). Anyone got any tips about how to quickly deform subdivided planes into rolling hills?...in Max I would of used the paint deformation tool. In softimage I would of used Lattices..(max lattices were not much good -Mayas are a bit unfriendly too)

Any ideas most welcome.....preferably without texture distortion...maxs paint tool was excellent for that..

regards

-Mikey


Max Head Going Maya...
# 2 05-02-2009 , 11:00 AM
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maybe the sculpt geometry tool?

# 3 05-02-2009 , 11:15 AM
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Ok i'll give that try....


Process of elimination at the moment....thanks


Max Head Going Maya...
# 4 05-02-2009 , 11:35 AM
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Yup that works good enough..


cheers!


Max Head Going Maya...
# 5 05-02-2009 , 12:28 PM
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cool

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