Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 11-06-2009 , 08:58 PM
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Perspective to Orthographic ...

How would you animate an object view from 3/4 perspective to a straight side orthographic view?

# 2 11-06-2009 , 09:35 PM
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If you select the orthographic camera in the outliner, you can rotate it just like a normal object. It's best if you rotate in another view however, else it will rotate erratically.


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# 3 11-06-2009 , 09:47 PM
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Perspective to Orthographic ...

So ,if I'm following you here, I would start with my ending orthographic position and work backward to my beginning perspective position ... using the orthographic camera?

# 4 12-06-2009 , 02:08 PM
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Oh, sorry. I misread your question.

If you want to "fake" an orthographic camera with a perspective camera, just crank the focal length to something like 200.


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# 5 12-06-2009 , 02:49 PM
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in the camera shape tab, find the orthographic pull down, and tick it on

# 6 12-06-2009 , 05:23 PM
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Originally posted by vladimirjp
in the camera shape tab, find the orthographic pull down, and tick it on

I think he's trying to animate a camera from an orthographic view, to a perspective view... Correct?


Imagination is more important than knowledge.
# 7 12-06-2009 , 06:55 PM
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perspective to Orthographic ...

We're doing a presentation for a company that supplies components for multiple vehicle platforms, everything from off-road to industrial to passenger. They're a global company with a pretty large product line. We're starting the initial animation with a car, semi-truck, and large earth moving vehicle, looking straight on with the objects fanned out in perspective. Each vehicle will then be zoomed in and rotated to the viewer stopping in a straight side-on orthographic position. This is necessary so as to fit with pre-existing cutaways and engineering animations. It all sounds pretty bland but that's where our company comes in. We're a creative studio that has been brought in to jazz it up a bit. Give it a little life. These engineering animations usually put us non-engineering types to sleep. This will travel around the world to various trade presentations and will have to appeal to a broader audience.

# 8 13-06-2009 , 02:33 AM
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Yes, what you want to do, is increase the focal length. The lower it is, the more perspective distortion, the higher, the less.


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