Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
following scene: I got a dentition of a human which bites on a sphere. When the teeth are hitting the sphere it should deform like a flummy ball or something. I tried rigid bodies but I actually don't come along with it and I haven't found something about it in the Maya help, so I'm trying to ask you for a tutorial/description which handles my type of problem.
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