Image sequence not updating unless mesh is selected
Hi everyone.
I have a strange problem. I have two different materials, both have different names and both have separate image sequences, which are quite long, around 1000 frames each. They both play back fine in the objects are on their own. But if I display both objects I'm finding that one doesn't update in till I select it's mesh.
I thought this might just be an opengl probem but it shows up in the render too.
I also thought it might be something to do with the fact that both meshes were from the same reference file. But I imported them all in from the reference editor so they all should be their own entity.
Anyone know what this problem is. Is it something to do with Cache?
Thanks in advance
Peter