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#1 |
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Registered User
Join Date: Jan 2005
Location: vienna
Posts: 1,092
Thanks: 3
Thanked 3 Times in 3 Posts
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Again trying to create a motionVector file for post prod. Used to do it with the lm2DMV_v2 shader and maya 8.5 in the past. right now I am running win7 64bit Maya2011 and this shader keeps crashing maya.
so I decided to use the mip_motion_vector. but for some funny reason I can´t figure out how to anti alias the rendering. no matter if transparent background or back plane - each object has jaggy borders. seems as if there doesn´t happen AA at all. plz help! and thx in advance! Edit: settings used: no FG/GI openEXR framebuffer 4x32bit premultiply ON and OFF AA: 4/4
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everything starts and ends in the right place at the right time. Last edited by Falott : 16-01-2012 at 01:40 PM. |
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#2 |
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The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,323
Thanks: 4
Thanked 71 Times in 70 Posts
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what are you comping in? I'm pretty sure you don't need it to match the anti-aliasing. but, if you gamma up the alpha of your beauty render, it should pixel match this render.
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#3 |
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Registered User
Join Date: Jan 2005
Location: vienna
Posts: 1,092
Thanks: 3
Thanked 3 Times in 3 Posts
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thx, I just realized that the AA shouldn´t be a problem since the whole rendered area covers the beautypass with +1 pixel over its border. excuse my poop english
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everything starts and ends in the right place at the right time. |
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