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Old 16-01-2012, 01:33 PM   #1
Falott
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Default mip_motion_vector - AA fix ??

Again trying to create a motionVector file for post prod. Used to do it with the lm2DMV_v2 shader and maya 8.5 in the past. right now I am running win7 64bit Maya2011 and this shader keeps crashing maya.

so I decided to use the mip_motion_vector. but for some funny reason I can´t figure out how to anti alias the rendering. no matter if transparent background or back plane - each object has jaggy borders. seems as if there doesn´t happen AA at all.

plz help!
and thx in advance!


Edit:
settings used:
no FG/GI
openEXR
framebuffer 4x32bit
premultiply ON and OFF
AA: 4/4
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Last edited by Falott : 16-01-2012 at 01:40 PM.
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Old 16-01-2012, 05:53 PM   #2
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what are you comping in? I'm pretty sure you don't need it to match the anti-aliasing. but, if you gamma up the alpha of your beauty render, it should pixel match this render.
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Old 17-01-2012, 04:56 PM   #3
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thx, I just realized that the AA shouldn´t be a problem since the whole rendered area covers the beautypass with +1 pixel over its border. excuse my poop english
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