This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
If I may comment on one thing, it would be the texturing of the floor and the wall. I'm not sure if it is the bumpmapping or the plain texturing that (seems a bit off).
But then again it may be the right amount of abstaction/style to fit into the scene.
Yea, this should be in the gallery for sure, it would be one of the superb ones in there . Oh and kurt, how many polys for the character? Could you make that guy Video Game compatible (low poly character)?
"I should call you sugar maple tree cause i'd totally tap that" haha
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off