Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 16 30-10-2012 , 08:26 AM
Chirone's Avatar
Subscriber
Join Date: Dec 2007
Location: NZ
Posts: 3,125
whoa... that looks brilliant!




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 17 30-10-2012 , 11:37 AM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Nice work there Pixal..................dave




Avatar Challenge Winner 2010
# 18 30-10-2012 , 12:28 PM
habibmaya's Avatar
Registered User
Join Date: Jan 2007
Posts: 43
It looks great. Nice job.


# 19 30-10-2012 , 05:21 PM
ctbram's Avatar
Moderator
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
Looks really nice Pixal! It's just a tad dark on my system so I lose a lot of the details including the bits that would be from the TS page. There is a lot of detail in the scene to try to pick bits out from it.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 20 30-10-2012 , 07:17 PM
PixalZA's Avatar
Lifetime Member
Join Date: May 2011
Location: Riyadh, Saudi Arabia
Posts: 525
Thanks everyone. How do production studios get the correct exposure in the digital world? In the old days of film photography it was as simple as taking a couple of control frames of an 18% grey card.


Earth: The crazy asylum of the universe.
# 21 30-10-2012 , 10:15 PM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
Wow you really went to town on this one, nice! I agree it's a bit on the dark side though.

P.S
I thought grey cards were for white balance. Anyways, real world exposure settings can be applied to the mia_exposure_photographic.


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 22 31-10-2012 , 04:20 PM
PixalZA's Avatar
Lifetime Member
Join Date: May 2011
Location: Riyadh, Saudi Arabia
Posts: 525
Thanks Genny. I tried the mia_exposure_photographic and but some of the settings got lost in translation. I used ies light profiles on most of the spot lights and from what I can figure out the cm 2 factor settings of the profiles have an impact on the exposure node. I ran out of time to experiment further so I had to resort to just adjust the light intensities.

Still on the dark side but I prefer it like this.

PS. The 18% for exposure and now in the digital age a 90% white card for white balance.

Attached Thumbnails

Earth: The crazy asylum of the universe.
# 23 31-10-2012 , 05:33 PM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
Turns out the grey card can be used for both.

I like the scene, it has a sort of Bladerunner feel to it.user added image

Edit: What's your cm2 factor on the exposure lens?


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 24 31-10-2012 , 05:44 PM
PixalZA's Avatar
Lifetime Member
Join Date: May 2011
Location: Riyadh, Saudi Arabia
Posts: 525
Thanks. I did watch Bladerunner again a couple of months ago user added image
I left all values at default and only adjusted the ISO, shutter speed and F number.

I did figure out that the default lambert1 is 18% grey.


Earth: The crazy asylum of the universe.
# 25 31-10-2012 , 05:51 PM
PixalZA's Avatar
Lifetime Member
Join Date: May 2011
Location: Riyadh, Saudi Arabia
Posts: 525
Let me fire off another render to give you an idea what it looks like with the exposure node.


Earth: The crazy asylum of the universe.
# 26 31-10-2012 , 06:01 PM
ctbram's Avatar
Moderator
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
The last image is nicer. Are you using the mr lens and the simple exposer node?


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 27 31-10-2012 , 06:10 PM
PixalZA's Avatar
Lifetime Member
Join Date: May 2011
Location: Riyadh, Saudi Arabia
Posts: 525
I attempted to use the mia_exposure_photographic node. But I think I found my problem. Nothing to do with the cm 2 factor. I used linear workflow so for me to see a color corrected image in the renderview, I changed the display color profile to sRGB. I did not set it back to linear when I attached the exposure node. So I had double gamma correction on the output. No wonder it looked flat and washed out.


Earth: The crazy asylum of the universe.
# 28 01-11-2012 , 10:01 AM
dustykhan's Avatar
Subscriber
Join Date: Apr 2012
Posts: 187
that's a really nice image, looks excellent! good luck, its all down to the judging now user added image

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads