Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 16-11-2012 , 03:38 PM
mr_mayagi's Avatar
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Textures and alphas

Doing a project for Uni, I am trying to build up some foliage in my scene I am using a tif file with an alpha channel, I attached the texture to colour attr but keep this message 'Error: (Mayatomr.Output) : while defining texture "file20:tex": failed to open texture file'

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# 2 16-11-2012 , 06:39 PM
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MR doesn't like your texture, it may a tiff with an unsupported compression (LZW I think) or maybe just out right corrupted. Trying opening it in an image editor and writing it out again. And restart Maya because I think MR will still have issues unless you flush it.


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# 3 16-11-2012 , 07:51 PM
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I never have issues using targa (TGA). Try that.


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# 4 17-11-2012 , 12:18 AM
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Sigh... I wish they would just get rid of the tiff "format". Tiff's are really just a container, meaning the internal data in the file has many different standards (or none at all), which makes them a huge pain in production, especially when you're using multiple applications. Use either png or targa.


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# 5 17-11-2012 , 01:43 PM
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You will probably want to convert everything to a map texture for mental ray.
Can get scripts off highend3d.

You will want to work with exr and convert to this format.


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# 6 18-11-2012 , 08:00 PM
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Hi thanks for the replies, I just tried it with tga file and that seem to work

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