Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 16 14-02-2003 , 10:45 PM
Imperator's Avatar
Registered User
Join Date: Jul 2002
Location: Canada
Posts: 61
Looking good, very good user added image I am a bit of a stickler for detail, if it wouldnt be too much trouble perhaps some tools hanging on the wall would add some atmosphere and slight nuances. Also a half finished piece of armor, or a band around a wagon wheel, things that would be laying around a regular workshop user added image Just a thought, then again sometimes i get too engrossed in the details of a project and never finish it cuz there is so much stuff to do user added image hehehe... Well thats my 2 more cents user added image


-Imp

# 17 14-02-2003 , 10:49 PM
Kevin
Guest
Posts: n/a
super work punk!! love the different lighting you have achieved!

# 18 14-02-2003 , 11:17 PM
silviapalara's Avatar
Registered User
Join Date: Jan 2003
Posts: 234
I like the last image!
Did you just add standard fog to the lights?

# 19 15-02-2003 , 07:25 PM
PunkFlow's Avatar
Registered User
Join Date: Dec 2002
Location: Portugal
Posts: 26
i addded a lightfog to a spot light
and a bit of fluidFX for the ambience....it turned out nice user added image


maya rulez
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads