Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 12-06-2013 , 06:26 PM
Registered User
Join Date: Jun 2013
Posts: 1

Bizzare mesh deformation when exporting

Whenever I try to export this model (it does this with other models too, but not so obvious), it... well, take a look for yourselves...

Before
user added image

After
user added image

It doesn't just export it as this, but it actually changes the mesh in Maya as soon as I click export, whatever I export it as. Ctrl+Z doesn't even get rid of it, I have to quit and load it again in order to get it back as it were. I've tried importing the healthy version directly into Unity as a Maya file too, it imports the same as the deformed version.

Is there any way I can stop this from happening? Perhaps by fixing the verts to their positions somehow?

# 2 13-06-2013 , 01:29 AM
bullet1968's Avatar
Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Freeze transform?


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 3 01-07-2013 , 02:42 PM
Subscriber
Join Date: Feb 2004
Posts: 54
Also delete the history on your geo.

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