Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I am having a problem with the orient constraint, not sure what to do, when I apply it to the neck of my skeleton it rotates and moves around, but when I bend the character at the hips, the head remains in the straight ahead position. Could anybody please advise ?
Might not have all axes checked on it. What exactly is the goal of the head being constrained to where the neck would be anyways. Do you really need a broken hierarchy?
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