This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I've got my completed model here, but there are faces here and there scattered across the model that reflect light differently to the other parts. I was wondering what the best way to fix this would be (hopefully without any drastic changes)
I've attached an image and can supply more if needed.
I thought that might have been it, but I experimented with the normals to death, even tried exporting as an OBJ without normals and reimporting, no luck.
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