Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 11-03-2003 , 03:18 AM
dkouts's Avatar
Registered User
Join Date: Oct 2002
Location: Australia
Posts: 46

Go to Bind Pose with IK intact?

OK - Heres one.

Having done some binding, skinning, testing, un-binding,and
weight painting, I find that Maya wont let me "Go To Bind Pose"
unless I first delete all my IK handles.

Its a pain having to re-apply IK handles every time I re-bind
a character, so can anyone offer a solution to going to the
bind pose with IK handles intact?

Or is it actually impossible?

Daniel

# 2 11-03-2003 , 05:19 AM
dannyngan's Avatar
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Join Date: Dec 2002
Location: Seattle, WA
Posts: 1,154
You can temporarily disable IK solvers by going to Modify > Evaluate Nodes > IK Solvers. When you disable IK solvers, you can go to bind pose for your joints. Enable the IK solvers again, and everything snaps back into place.


Danny Ngan
Animator | Amaze Entertainment
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