Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 30-04-2003 , 04:16 PM
Sardo Numspa's Avatar
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Join Date: Apr 2003
Posts: 31

Skeleton/Joint IK Question

Hey guys. This is lame but how d you control the size and thinkness of joints you make with the skeleton-Joint Tool. Here is what I get and it's too fat. In another session of Maya...they are too long and skinny. Any help appreciated.

# 2 30-04-2003 , 04:25 PM
Kevin
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sure:

go to window - settings/preferences - prefernces - kinematics -

and adjust you joint size to your liking mate

# 3 30-04-2003 , 04:30 PM
mtmckinley's Avatar
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Join Date: Aug 2002
Location: Seattle, WA
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I think Display > Joint Size works, too. user added image

# 4 30-04-2003 , 04:30 PM
Kevin
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LOL forgot about that one mike! user added image

# 5 30-04-2003 , 04:32 PM
Sardo Numspa's Avatar
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Join Date: Apr 2003
Posts: 31
Thank you.


Cheers!

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