Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 14-05-2003 , 03:00 PM
danrocha's Avatar
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applying textures in large surfaces

Hi there

I have a model of a builind, with large surfaces of wall and roof. I want to apply a brick texture to the wals and a tile texture to the roof. It works fine, but... user added image

Look at the image. I doesn`t look natural! user added image It looks like a repeating pattern, which derives from the texture map being repeated, right? But how can I change this? Do I have to insert a larger map file already with the imperfections or is there a way to produce theses imperfections in maya using this same texture map? user added image

Thanx a lot in advance
Daniel

# 2 14-05-2003 , 09:05 PM
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the larger the texture that is repeated, the fewer patterns.

# 3 19-05-2003 , 03:19 PM
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Mike is right.

The way I personnaly go about texturing large-appearing surfaces, is with the use of my UV snapshot.

I'll then add my texture to that larger surface, rather than outright tiling it, so it appears to be one large UNinterrupted surface.

Does that make sense?


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 4 20-05-2003 , 05:11 PM
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Yes,

Use at least a 1024*1024 pixels texture map
then open up your texture map in photoshop and add dirt, spots of lichen wherever it needs...

Hope it'll help


Today man, tomorrow bird...i already have the plumage
# 5 20-05-2003 , 07:54 PM
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Thanx to you alll... I'll try to do it... :banana:

user added image
Daniel

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