Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 28-09-2011 , 06:29 PM
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Attach surfaces - editing after applying

Hi,

For some reason in Maya 2012 after I attach two surfaces(Edit NURBS->Attach Surfaces) I don't have access to it's properties(Input section isn't showing in Channel Box).
Does anyone know how can I fix this?

Regards,
Damian


Last edited by edgeWalker; 28-09-2011 at 06:38 PM.
# 2 28-09-2011 , 06:43 PM
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what version of maya? Is the channel box being drawn? I have seen a bug where the channel box does not get redrawn properly. Does the attach show up in the hypergraph?


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 3 28-09-2011 , 07:36 PM
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I use Maya 2012, I can see channel box but in inside there is only one entry(under SHAPES - created from both shapes after attachment).

In hypergraph I can only see one box created after attaching 2 cylinders( for example) and no boxes for attachment tool. But if I for example flare it after, flare panel becomes visible in channel box and in hypergraph.


Last edited by edgeWalker; 28-09-2011 at 07:45 PM.
# 4 29-09-2011 , 01:22 AM
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Construction history was turned off.

# 5 29-09-2011 , 01:45 AM
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doh! that'll do it!


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
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