Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 27-06-2003 , 07:10 PM
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lofting problem on maya 4.5 - twisted surface

user added image

please let me know how to loft a surface correctly.

thank you!


visit my site :
www.vhylynx.net
# 2 27-06-2003 , 07:35 PM
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most probably the curves are differant direction. you can correct that in curves menu.

# 3 27-06-2003 , 07:43 PM
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Pretty sure BabyDuck is right.

However here's a question...

Is there a way to see the direction of a curve?

# 4 27-06-2003 , 08:43 PM
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Originally posted by Dann
Is there a way to see the direction of a curve?

sure, just look at it's CVs and you'll know...

wherever it started witht a U then that's the beginning... (it looks like a U...not really a CV)

-Emo

# 5 27-06-2003 , 10:51 PM
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wow, sorry, but i think thats really clever, emos post that is user added image


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# 6 27-06-2003 , 11:47 PM
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Huh. When I draw a curve and show CVs I do see the beginning but it's not a U, more of a square.

However if it's closed I have no idea what direction it's going.

# 7 27-06-2003 , 11:53 PM
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Zoom in mate.
You should be able to see it.

Check out this thread
Birail Error Message ?

And yet again, search the forums!:p


Last edited by adldesigner; 27-06-2003 at 11:56 PM.
# 8 28-06-2003 , 08:40 AM
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Originally posted by Dann
Huh. When I draw a curve and show CVs I do see the beginning but it's not a U, more of a square.

However if it's closed I have no idea what direction it's going.

sorry, that's what it was... I knew it was one of the 2....

if you zoom in, you'll see the very first thing is a square like you said, THEN it's the U I was talking about and then the CVs...

-Emo

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