This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Sorry m8, but that is how it is done most of the time anywayz
Also, remember that Depending on your particle render-type settings, AND remember that PFX is a POST effect, and thereofore renders last, and overtop of everything else unless hidden by physical geometry...
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS izzylong.com
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off