Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 30-09-2003 , 09:59 AM
Spoiler's Avatar
Registered User
Join Date: Mar 2003
Location: London, UK
Posts: 135

UT2003 Robot Biped

I've started another model I intend to use in UT2003. I have most of the modelling complete. I may rework the body somewhat but my polygon count is getting rather high so it wont change all that much.

Here is what I have so far. I have the skeleton built and the pistons have bones that are aim constrained to each other so they work (not shown on this render).

Anyway, here it is:

Attached Thumbnails

<a href="https://www.boygirldesign.co.uk">My Business</a>
# 2 30-09-2003 , 10:18 AM
Spoiler's Avatar
Registered User
Join Date: Mar 2003
Location: London, UK
Posts: 135
An action shot.

Attached Thumbnails

<a href="https://www.boygirldesign.co.uk">My Business</a>
# 3 30-09-2003 , 10:17 PM
Subscriber
Join Date: Sep 2002
Posts: 156
It`s a nice start, i see he or she user added image :p is learning to walk.
Keep working on it try to add more detail

:thumbsup:


Life is lived forward but only understood backward
# 4 30-09-2003 , 10:24 PM
[icarus_uk]'s Avatar
Registered User
Join Date: Mar 2003
Location: Too near the sun
Posts: 501
Nice, is that 1000ish poly count triangulated?


# 5 30-09-2003 , 11:33 PM
Spoiler's Avatar
Registered User
Join Date: Mar 2003
Location: London, UK
Posts: 135
just over 2000 actually :|


<a href="https://www.boygirldesign.co.uk">My Business</a>
# 6 01-10-2003 , 09:17 AM
THX1138's Avatar
19 year Veteran
Join Date: Sep 2002
Location: U.S.A.
Posts: 2,140
Thats a really nice biped robot. Cant wait to see it textured. Just curious, what kind of shader ( if it is a shader ) did you use for that color render?

# 7 01-10-2003 , 10:56 AM
Spoiler's Avatar
Registered User
Join Date: Mar 2003
Location: London, UK
Posts: 135
It's just the standard lambert grey with a GI_Joe script I got from www.pixho.com


<a href="https://www.boygirldesign.co.uk">My Business</a>
# 8 02-10-2003 , 08:35 AM
cracker's Avatar
Subscriber
Join Date: Jun 2002
Location: England
Posts: 168
I'd really like to know how you render a scene like that?

what light did you use and what material?

# 9 02-10-2003 , 09:11 AM
[icarus_uk]'s Avatar
Registered User
Join Date: Mar 2003
Location: Too near the sun
Posts: 501
>I'd really like to know how you render a scene like that?

what light did you use and what material?




>the standard lambert grey with a GI_Joe script


# 10 02-10-2003 , 09:16 AM
cracker's Avatar
Subscriber
Join Date: Jun 2002
Location: England
Posts: 168
Just read the other post's and realised I posted the same question....DOH

Downloaded the script but now how do I install it?

# 11 02-10-2003 , 09:40 AM
Spoiler's Avatar
Registered User
Join Date: Mar 2003
Location: London, UK
Posts: 135
open up the .mel and it tells you how at the top of the file.


<a href="https://www.boygirldesign.co.uk">My Business</a>
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads