Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 30-09-2003 , 09:59 AM
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UT2003 Robot Biped

I've started another model I intend to use in UT2003. I have most of the modelling complete. I may rework the body somewhat but my polygon count is getting rather high so it wont change all that much.

Here is what I have so far. I have the skeleton built and the pistons have bones that are aim constrained to each other so they work (not shown on this render).

Anyway, here it is:

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# 2 30-09-2003 , 10:18 AM
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An action shot.

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# 3 30-09-2003 , 10:17 PM
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It`s a nice start, i see he or she user added image :p is learning to walk.
Keep working on it try to add more detail

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# 4 30-09-2003 , 10:24 PM
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Nice, is that 1000ish poly count triangulated?


# 5 30-09-2003 , 11:33 PM
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just over 2000 actually :|


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# 6 01-10-2003 , 09:17 AM
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Thats a really nice biped robot. Cant wait to see it textured. Just curious, what kind of shader ( if it is a shader ) did you use for that color render?

# 7 01-10-2003 , 10:56 AM
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It's just the standard lambert grey with a GI_Joe script I got from www.pixho.com


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# 8 02-10-2003 , 08:35 AM
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I'd really like to know how you render a scene like that?

what light did you use and what material?

# 9 02-10-2003 , 09:11 AM
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>I'd really like to know how you render a scene like that?

what light did you use and what material?




>the standard lambert grey with a GI_Joe script


# 10 02-10-2003 , 09:16 AM
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Just read the other post's and realised I posted the same question....DOH

Downloaded the script but now how do I install it?

# 11 02-10-2003 , 09:40 AM
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open up the .mel and it tells you how at the top of the file.


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