Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 07-01-2004 , 12:06 PM
mumbojumbo_13's Avatar
Subscriber
Join Date: Oct 2002
Location: The Land Down Under
Posts: 1,047

Muscle contractoin with S.D.K's and blends

hey,
mike was goin to do this in his next character rigging tut. but never got round to it.
--
basically what i want to do is when the elbow moves in towards the body i want the bicep to contract and enlarge
--
i was wondering how to achieve this ?
cheers
mumbo


Thanks for wasting your time reading this line.
# 2 07-01-2004 , 01:54 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
I would think you answered the question in your subject, as you'd do it through blend shapes driven by Set Driven Key.

The driver would be, for example, the elbow joint's rotation, driven being the blend shape.

# 3 08-01-2004 , 11:37 AM
mumbojumbo_13's Avatar
Subscriber
Join Date: Oct 2002
Location: The Land Down Under
Posts: 1,047
ok thankyou mike user added image


Thanks for wasting your time reading this line.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads