Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 19-01-2004 , 08:37 PM
Pilchard's Avatar
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Join Date: Mar 2003
Posts: 12

not selecting hidden vertices

I am starting to practice my modelling skills and have found an annoying attribute.

When selecting vertices, particually with the box selection, is there a way I can prevent maya from selecting the vertices that are hidden behind the surface shown, (in shaded mode).

i.e when selecing vertices around the mouth, some on the back of the head/neck will be selected if they fall withing the selection box.

I am working with nurbs, sub-d's and polys.

Many thanks, Richard user added image

# 2 21-01-2004 , 10:14 AM
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Join Date: Jan 2003
Location: Denmark
Posts: 338
Hi Richard,

I'm not sure with the subDiv's and Nurbs... but with the polygons you can turn on backculling...

go to "Display"... --> "Custum Polygon Display" (optionbox)...

and then go to the bottom of this menu, and make "Backculling" on... also make sure there is a "marker" in the checkbox "BackCulling" at the second line "vertices"... user added image

regards

Strarup


------------------------------------------------
Alex V. U. Strarup

One mistake can ruin it all...
# 3 21-01-2004 , 12:12 PM
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Join Date: Mar 2003
Posts: 12
Thanks dude!

user added image

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