Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 76 23-10-2002 , 03:24 PM
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I do not support Bush! Nor Saddam! Long live UN!

Last edited by undseth; 23-10-2002 at 04:17 PM.
# 77 23-10-2002 , 04:10 PM
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Wireframe

Shows a little of the many edges in the model.

# 78 23-10-2002 , 04:19 PM
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Tiny update

...

# 79 23-10-2002 , 08:27 PM
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I could not resist presenting another "almost finished" model

hmmm some artifacts here...

# 80 23-10-2002 , 09:05 PM
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nice work man.. the details are wicked.. :p

# 81 24-10-2002 , 12:39 AM
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A little more...

hmmm... the small cut-aways are a bit too big. I guess I'll have to do them over again, but it will only take 30 min.

There is also a point light in the scene now.

# 82 24-10-2002 , 12:40 PM
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Id like some help with Global Illumination!

I did not manage to make a decent rendering here for now, but I'd like to ask you guys;

How do one proportion the light intensity vs light energy ???

The lightsource lights up the scene anyway if light energy is set really low. But when light energy is set too high, it all add up too much I think.

And the small and enclosed (with reflective surfaces) scene of mine doesn't really have all that light-reflection (GI effect) as I would hope for.

White objects places close to lights, have too dark shadows, because the point-lights dont shine perpendicular on the objects.

I know this is all trial and error but I hope there is some wise men out there to give some tips.

# 83 24-10-2002 , 02:50 PM
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undseth: Unless you're using GI then you'll have to fake GI. What I usually do is start out with 3 point lighting (Fill, Kicker, Backlight). Then I go in and put lights where I want more details to show. That's how I lit my Battle Droid scene. It looks a little like GI, but it's only 3 lights.

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Dave Baer
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Digital Media Arts College
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# 84 24-10-2002 , 03:53 PM
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Yes I have been tempted user added image..

I want to use the mental ray beta 1.5 for maya, but I'm not used to tuning the rendering solutions.

I gave a try earlier today, but I got really bored and discarded the whole thing. A shame, but I'll come up with a GI rendering, when I manage to find out how I want the rendering.


I do not support Bush! Nor Saddam! Long live UN!
# 85 24-10-2002 , 03:59 PM
Kevin
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Originally posted by Roman
nice work man.. the details are wicked.. :p

took the words outta my mouth mr roman

# 86 24-10-2002 , 06:12 PM
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The little laptop that could...

It still had some juice left to process a good(?) Global Illumination solution, of the entire model.

I got one low-memory warning, but I had forgotten to turn off my file-sharing program, that was running in the background. user added image

Rendertime = 42 min

GI radius = automatic (0)
GI accuracy = 5000
Directional-Light Photons = 30.000
Exposure = 2
Energy = 0.9 0.9 0.9
Production mode

A few objects with white or metallic material, turned out too bright.

The falcon is also pretty monoton vs.the background.


Last edited by undseth; 24-10-2002 at 06:23 PM.
# 87 27-10-2002 , 09:20 PM
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Legs done...

Although I did not know how to make them, I noticed I had downloaded a sketch showing a piece of the hull with landing gear. That helped me out!

Several changes has been made, but will not be shown until I get to complete the disc of the falcon.

File size has increased to 23 mb, and a full render takes 42 minutes when raytraced.

# 88 27-10-2002 , 09:35 PM
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Whoa! I can imagine all those hidraulics hissing and wirring.
Getting better by the update.

How do you get to have that much patience? user added image

# 89 28-10-2002 , 11:34 AM
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About patience

Oh, I do the parts in sessions. And leave things undone for the time being if I dont want to model them at that instance.

And I know the little work will be rewarding, but I must confess I have no goal or major purpose yet.

So I model and just watch the falcon come together.
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Besides it is more fun for me to practice at rendering when I have a facinating project to show for, and not some simple set of primitives.

Although things can be made less detailed than the falcon project. Fun Fun Fun !!!

# 90 28-10-2002 , 12:14 PM
Kevin
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wow you really do a great job, i mean not just pumping out any crap, you really take all the details and spend so much time on getting it right!

awesome work mate, some of the best detail I have seen

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