Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 10-01-2005 , 02:15 PM
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Nurbs wiremesh detail won't render in MayaVector.

I've made a mesh surface (nurbs), and I know that the mesh detail (that appears in the scene when I select the '3' Key) doesn't render in MayaVector.

Someone told me that converting it to a polygon and adjusting the tesselation values will make it render as a wiremesh in MayaVector. Is this true??

Does anyone anyone know when I convert it to a polygon, which tesselation values to get the best approximation of the original nurbs surface?

I've tried playing about with the settings, but it just keeps on rendering as a square with absolutely NO spans.

Any ideas? Thanks!!

It's just a flat nurbs plane that I'm trying to change. (I think it had about 200x200 UV values when I 1st made it)

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