Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 18-10-2002 , 09:08 AM
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SubD Orc ...

My recent work, model is finished and now I'm going to make the UVset and bind the geometry to skeleton ...
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# 2 18-10-2002 , 09:45 AM
Kevin
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wow! excellent mate, great features...great looking charactor

# 3 19-10-2002 , 08:57 AM
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nice work man.. :p

# 4 19-10-2002 , 09:12 AM
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nice detail, one of the best character i`ve seen user added image


Life is lived forward but only understood backward
# 5 19-10-2002 , 08:06 PM
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Did u try to base it on the WarCraft model?


mahalo,

Myk

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# 6 19-10-2002 , 09:45 PM
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Nice work, one suggestion though bring forward the brows and for head just a bit. It sits back a bit far.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 7 20-10-2002 , 01:13 AM
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Looking really good! I have to agree with Kurt here, pull the forehead out some...or not, it's your creation user added image

Darkon


Red bellows of flame have blackened my stones
Convulsing my frame and cracking my bones
Hell's dragons of steel who roar in their chains
Crawl into my caves to suck out my veins.....

-The Mountain P.F.M.
# 8 21-10-2002 , 08:01 AM
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Darkon + Kurt: in comparison to human fysiognomy you are right, but this is an Orc and I do like these creatures stupid and looking brutish user added imageDD Otherwise thanks for critisism user added image

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