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Old 23-11-2005, 02:12 PM   #1
zulu
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Unhappy Emitter for Minigun bullets

HELP!

Hi I'm trying to create a minigun which will be mounted on to a tank. The Minigun will auto target my character.

I have reached a snag. The bullets only ever point and travel in one direction (Z as defined by me) even though the minigun is pointing else where (gum is rotating). How do I get the bullets to face and travel in the direction that the minigun is pointed?

Thanks
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Old 24-11-2005, 07:48 AM   #2
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Use particles-->create an emitter and parent it under the mini gun.

You can setup a system where you could use the locator object to move it around in the scene and so aim exactly where you want it!
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Old 24-11-2005, 03:33 PM   #3
zulu
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Default Thnx

thanks

but the bullet only ever points along the z axis.

How do I make the bullet come out the barrel pointing in the right direction.

I've created the bullet and then used an instancer to replace the particles.

Would a SDK work if the bullet object's rotate is linked to the rotate of the minigun?

~Thanks again~

Zulu
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Old 24-11-2005, 04:29 PM   #4
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maybe you could line the emitter and the gun up first and then parent the emitter to the gun. Or you coud use aim constraint.

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Old 25-11-2005, 08:44 PM   #5
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Could you not instance the bullets to the particles so they point in the direction of where the particles travel?
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