Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 22-04-2006 , 09:34 PM
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Join Date: Apr 2003
Posts: 37

scaling particle system to match global scene scale

Hi, I followed a tutorial on creating a missile trail with particles . It worked fine, but now I have to import it into my scene which is on a much large scale. I am compositing this against video I captured. So I have the camera all matched up with the image plane sequence. So I really can't scale the scene down.

The particle system uses "cloud (s/w)" for the particle shape. I've tried grouping all the particle stuff and scaling but that doesn't work. I've gotten the particles to scale up, but then they are not spaced right.

Please help. Thanks!

:headbang:

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