ok now i have spend lot time to create my patch dragon
but here comes my big problem, how to create good seamless relastic texture of this patch leg model , i mean it is difficult just use maya projection map because it has fingers, i know many big sutdio use patch model but i just can not understand whot they texture the patch surface because there always so many patch could some give me some good advise ?
thank you very much
Hi there. Have you tried procedural textures? A 3D Texture would go seamlessly through all the patches. Say, a leather texture for the bump, and a solid fractal with a remap for the color, etc. Hope this helps
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.