This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
OK, I've got some ice cubes set up on the surface of a real flow liquid simulation. The thing is, geom constraints are wierd. If you scrub through your animation, they react like any other un-cached sim. What I want to do is bake the geom constraint to be keyframes and then tweak it on top of that.
You could always point and orient constraint a temp locator to your ice cubes that are currently geometry constrained. . . then bake those locators. . . then break your geometry contraints and point and orient constrain your ice cubes to the baked locators. . . then of course bake your ice cubes. make sense? obviously it'd be nice if the bake simulation would work on geometry constraints but this'll get you the same result. . I think.
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