This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I guess i'm asking more for an opinion I'm looking for a VERY easy modeling tut my models look fine until I go to polygons and thats where the problem kurts models are "correct" looking mine and very jagged and goes in directions it shouldn't so simpler is better...
Cannibalism is just a friendly form of population control.
Sure I understand, perhaps the best thing to do is watch a couple of times and then proceed onto your model, just so you have a clearer idea of what you need to do, dont rush through it either.
Its all part of a learning curve mate. Don't give up. Don't think of it as failure or a waste. You learn more through failure than you do through success. Keep saving your work, and try not to just 'save', try to save in increments so you can go back and try things again or a different way.
Good luck.
PS. The poly dog tutorial was amazing for me. I watched every section twice before even attempting anything, and because of that it all made a little more sense as i was doing it.
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