Bump map problem with SSS fast skin
whenever I apply my bump map to my sss fast skin material (I have created the placement node and attatched manually) it is giving a result as if I had left the UV layer on in the bump file (so he gets lines of bumps all over him, tracing his uvs).
The thing is is that the bump map is a flattened targa and does not contain the uv layer at all. The exact same file gives the correct result when used with a lambert shader; but put it with the sss, and the only bump it gives is the uv lines, which aren't even in the file.
This has completely confused me, anyone able to help?