This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Hi , does anyone know the best way to put machine gun fire on any weapon of choice ( mine is a minigun and m-16) and also the rounds being expended onto the ground?????
I did a project like this a while back. What I had was a two-barreled robotic gun firing from a compartment in a wall.
Anyway, what I did for the flash was very simple at the time, but looking back, I think I'd still do it again today. I made a funky NURBS object in the shape of your typical "flash" and stuck one at the end of the barrels. I then gave it a nice glowing shader, and used Set Driven Key to make it invisible when the barrel was retracted, but visible when extended. I also put a simple rotation expression on it to make it rotate slowly, so the flash wasn't the exact same shape every time it was visible.
For the shells, I used particle instancing and dynamics to have the shells bounce off the ground. I'll post a pic of what I made if I can find it.
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