Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 28-04-2003, 12:13 PM   #1
PappaSmurf
Registered User
 
Join Date: Feb 2003
Posts: 97
Thanks: 0
Thanked 0 Times in 0 Posts
Default Polygon's Intersecting

Hey

What I want to do is a little hard to explain, so I'm going to show with pictures.



I want to get rid of the area's which are circled in red in the above pic.


Now, I tried going about this by tediously deleting each face like this:


But this doesn't seem very good because it leaves an ugly edge, as shown in the picture below, and nor does it join the objects...



How do I go about doing this?
PappaSmurf is offline   Reply With Quote
Old 28-04-2003, 12:56 PM   #2
doodle
Registered User
 
doodle's Avatar
 
Join Date: Nov 2002
Location: London
Posts: 1,292
Thanks: 0
Thanked 0 Times in 0 Posts
Default

I think you could alter the start and end sweep in the channel box
__________________
Yeah, but no but yeah but no....
doodle is offline   Reply With Quote
Old 28-04-2003, 01:06 PM   #3
PappaSmurf
Registered User
 
Join Date: Feb 2003
Posts: 97
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Originally posted by z1mmnd14
I think you could alter the start and end sweep in the channel box
It is a polygon cylinder.

What do you mean by the "start and end sweep"??
PappaSmurf is offline   Reply With Quote
Old 28-04-2003, 01:43 PM   #4
doodle
Registered User
 
doodle's Avatar
 
Join Date: Nov 2002
Location: London
Posts: 1,292
Thanks: 0
Thanked 0 Times in 0 Posts
Default

The start and end sweep is a way to cut out a section of the object but is only for NURBS objects.
__________________
Yeah, but no but yeah but no....
doodle is offline   Reply With Quote
Old 28-04-2003, 02:15 PM   #5
Pony
Subscriber
 
Pony's Avatar
 
Join Date: Mar 2003
Location: with PonysGirl
Posts: 2,573
Thanks: 0
Thanked 6 Times in 6 Posts
Default

If there are difrent ideas about this don't let me get in the way..
and I hope this is what your wanting to do..

First delet the rest of the faces you want to get rid of.. you can select more than one face at a time btw.. you can use the lasso tool also and get rid of the whole section all at once.

on the edges that stick out just past ware you want them to.. select one of thoughs edges, and thin Edit Polygons > Fill Hole. do that for both ends of the half circle shape. This step is mostly for the boolean action latter in this text.

Thin grab the vertice at the ends of the poly that sticks out.. all 4.. and pull the end of the poly inside your long crossmember poly.. that you have making the X shape..

If you want to be neet about it you can boolean the 2 poly objects with a union setting and make it one object. : select the 2 poly objects while in object mode. Polygons > Booleans > Union
Pony is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Getting angolare and round polygons together? Red_Roxxor Modeling 19 04-02-2011 03:50 AM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.