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Old 27-05-2003, 11:19 PM   #1
cb8rwh
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Default Changing order of nodes

ello,

is there any way of altering the order of the nodes that effect a mesh e.g. move a blendshape node to before the skeleton/bind node? cause I created the blendshape after the bind so that when I move the jaw down using the skeleton opening the mouth and then apply the blendshape (a sneer) it closes the mouth and creates the sneer. I want to open the mouth then add the sneer to the opened mouth.

I hope this makes sense
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Old 28-05-2003, 12:06 AM   #2
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the fast and dirty solution:

if you did not invest too much time painting weights, then you could unbind the skin, and skin it again.

i think you can alter the history but not the order. how would you explain to have the reaction before the cause?
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Old 28-05-2003, 02:23 AM   #3
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You can change deformation order on any object. Right-click on the object, select Inputs > Complete List. That should bring up a list of history operations. You can then middle-mouse drag deformers to reorder them.
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Old 28-05-2003, 09:58 AM   #4
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thanks danny,

every day something new to learn. did not think about the skeleton as a deformer - and even if, i would not have known. i only knew that different blendshape targets can be reorderd.
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