This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I was wondering if there's a way to animate a simple character with joints and bones and then replace him with a more complex character skin after doing a animation scene?
In the animation section under the skin menu is 'detach skin' - it has an options box to delete, keep or bake the history depending on how much detachment you want.
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