Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 08-08-2011 , 09:14 PM
Registered User
Join Date: Aug 2011
Posts: 1

Clothing Animation Help Needed!

Hi all!

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Specs
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Maya 2011 x64

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Goal
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I’m trying to set up a system where I have 1 biped base body model/rig with a bunch of different clothing options/models. The 2 options that I know of for accomplishing this are:
1. ncloth
2. binding each clothing item to the character rig

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Problem(s)
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I’d rather do 1 if at all possible, but I’m coming across a lot of problems. For example, I can get the cloth to hang from the body, but I can’t get it to move with the body (although some of the verts move around a TINY bit and get spiky). I can also pin certain verts to a point in the world, but I don’t know how to pin them to specific areas of the character’s body.

I’m also having a LOT of trouble finding any tutorials on this. I can find “cloth dropping onto a box/sphere” tutorials and “cloth blowing in the wind” tutorials, but that’s about it, and neither are entirely helpful in this case.

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Questions
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So here are my questions:

1. Are there any ways to create this character + multiple outfits setup other than the 2 that I’ve listed?
2. Does anyone know any good tutorials for rigging clothing to follow a character’s movement (through any method)?
3. I know that the ncloth issues that I mentioned are a bit vague, but do you have any thoughts on those?

Thank you so much! user added image

# 2 08-08-2011 , 09:38 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
I think if you create each different outfit in its own layer then only show one at a time that should work, I dont think binding ncloth to a mesh is a good idea try point to surface to pin some parts of the cloth but try treating ncloth as a cloth meterial and make the body mesh a pasive collider.............dave

Edit:Sorry I do not know of any good tutorials




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Last edited by daverave; 08-08-2011 at 09:41 PM.
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