Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 17-03-2007 , 03:30 AM
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Giant

This is a giant I am modeling. No head yet. I'll eventually try some muscle cloth and hair simulations.

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# 2 17-03-2007 , 03:31 AM
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Here's the topology. All quads I think.

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# 3 17-03-2007 , 04:18 AM
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it's looking very nice - one thing that stands out is that the belly looks a little thin / straight at the side - you might want to bulge out the external obliques a touch.

also the toes are looking a little fiddly at the moment. I think they just need a bit more shaping so that they don't look so round.

# 4 17-03-2007 , 04:28 AM
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Yeah I should give him some love handles. And Yeah I know what you mean about the toes. I'll try and show the bone more. Thanks

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